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Be Generous: VR Design Tips to Reduce Player Frustration

One of the most common pieces of feedback I give to developers is to be more 'generous' with interactions. Last year I took some time to write out common pitfalls, workarounds, and how to stitch together generous interactions to better respect player intent, create more natural interactions, and reduce player frustration.

Take a look at the post on the Oculus Developer Blog, and swing back here for questions or comments!



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